/* DemoEditor.cpp
 *
 * Copyright (C) 2009-2011,2013,2015 Paul Boersma
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */

#include "DemoEditor.h"
#include "machine.h"
#include "praatP.h"
#include "UnicodeData.h"

Thing_implement (DemoEditor, Editor, 0);

static DemoEditor theDemoEditor;

/***** DemoEditor methods *****/

void structDemoEditor :: v_destroy () {
	Melder_free (praatPicture);
	forget (graphics);
	theDemoEditor = NULL;
	DemoEditor_Parent :: v_destroy ();
}

void structDemoEditor :: v_info () {
	DemoEditor_Parent :: v_info ();
	MelderInfo_writeLine (U"Colour: ", Graphics_Colour_name (((PraatPicture) praatPicture) -> colour));
	MelderInfo_writeLine (U"Font: ", kGraphics_font_getText (((PraatPicture) praatPicture) -> font));
	MelderInfo_writeLine (U"Font size: ", ((PraatPicture) praatPicture) -> fontSize);
}

void structDemoEditor :: v_goAway () {
	if (waitingForInput) {
		userWantsToClose = true;
	} else {
		DemoEditor_Parent :: v_goAway ();
	}
}

void structDemoEditor :: v_createMenus () {
	DemoEditor_Parent :: v_createMenus ();
}

static void gui_drawingarea_cb_expose (I, GuiDrawingAreaExposeEvent event) {
	iam (DemoEditor);
	(void) event;
	if (my graphics == NULL) return;   // Could be the case in the very beginning.
	/*
	 * Erase the background. Don't record this erasure!
	 */
	Graphics_stopRecording (my graphics);   // the only place in Praat (the Picture window has a separate Graphics for erasing)?
	Graphics_setColour (my graphics, Graphics_WHITE);
	Graphics_setWindow (my graphics, 0, 1, 0, 1);
	Graphics_fillRectangle (my graphics, 0, 1, 0, 1);
	Graphics_setColour (my graphics, Graphics_BLACK);
	Graphics_startRecording (my graphics);
	Graphics_play (my graphics, my graphics);
}

static void gui_drawingarea_cb_click (I, GuiDrawingAreaClickEvent event) {
	iam (DemoEditor);
	if (my graphics == NULL) return;   // Could be the case in the very beginning.
	my clicked = true;
	my keyPressed = false;
	my x = event -> x;
	my y = event -> y;
	my key = UNICODE_BULLET;
	my shiftKeyPressed = event -> shiftKeyPressed;
	my commandKeyPressed = event -> commandKeyPressed;
	my optionKeyPressed = event -> optionKeyPressed;
	my extraControlKeyPressed = event -> extraControlKeyPressed;
}

static void gui_drawingarea_cb_key (I, GuiDrawingAreaKeyEvent event) {
	iam (DemoEditor);
	if (my graphics == NULL) return;   // Could be the case in the very beginning.
	my clicked = false;
	my keyPressed = true;
	my x = 0;
	my y = 0;
	my key = event -> key;
	trace (my key);
	my shiftKeyPressed = event -> shiftKeyPressed;
	my commandKeyPressed = event -> commandKeyPressed;
	my optionKeyPressed = event -> optionKeyPressed;
	my extraControlKeyPressed = event -> extraControlKeyPressed;
}

static void gui_drawingarea_cb_resize (I, GuiDrawingAreaResizeEvent event) {
	iam (DemoEditor);
	if (my graphics == NULL) return;   // Could be the case in the very beginning.
	trace (event -> width, U" ", event -> height);
	Graphics_setWsViewport (my graphics, 0, event -> width, 0, event -> height);
	Graphics_setWsWindow (my graphics, 0, 100, 0, 100);
	//Graphics_setViewport (my graphics, 0, 100, 0, 100);
	Graphics_updateWs (my graphics);
}

void structDemoEditor :: v_createChildren () {
	drawingArea = GuiDrawingArea_createShown (d_windowForm, 0, 0, 0, 0,
		gui_drawingarea_cb_expose, gui_drawingarea_cb_click, gui_drawingarea_cb_key, gui_drawingarea_cb_resize, this, 0);
}

void DemoEditor_init (DemoEditor me) {
	Editor_init (me, 0, 0, 1024, 768, U"", NULL);
	my graphics = Graphics_create_xmdrawingarea (my drawingArea);
	Graphics_setColour (my graphics, Graphics_WHITE);
	Graphics_setWindow (my graphics, 0, 1, 0, 1);
	Graphics_fillRectangle (my graphics, 0, 1, 0, 1);
	Graphics_setColour (my graphics, Graphics_BLACK);
	Graphics_startRecording (my graphics);
	Graphics_setWsViewport (my graphics, 0, GuiControl_getWidth  (my drawingArea),
	                                     0, GuiControl_getHeight (my drawingArea));
	Graphics_setWsWindow (my graphics, 0, 100, 0, 100);
	Graphics_setViewport (my graphics, 0, 100, 0, 100);
	Graphics_updateWs (my graphics);
}

DemoEditor DemoEditor_create () {
	try {
		autoDemoEditor me = Thing_new (DemoEditor);
		DemoEditor_init (me.peek());
		return me.transfer();
	} catch (MelderError) {
		Melder_throw (U"Demo window not created.");
	}
}

void Demo_open (void) {
	#ifndef CONSOLE_APPLICATION
		if (Melder_batch) {
			/*
			 * Batch scripts have to be able to run demos.
			 */
			//Melder_batch = false;
		}
		if (theDemoEditor == NULL) {
			theDemoEditor = DemoEditor_create ();
			Melder_assert (theDemoEditor != NULL);
			//GuiObject_show (theDemoEditor -> d_windowForm);
			theDemoEditor -> praatPicture = Melder_calloc_f (structPraatPicture, 1);
			theCurrentPraatPicture = (PraatPicture) theDemoEditor -> praatPicture;
			theCurrentPraatPicture -> graphics = theDemoEditor -> graphics;
			theCurrentPraatPicture -> font = kGraphics_font_HELVETICA;
			theCurrentPraatPicture -> fontSize = 10;
			theCurrentPraatPicture -> lineType = Graphics_DRAWN;
			theCurrentPraatPicture -> colour = Graphics_BLACK;
			theCurrentPraatPicture -> lineWidth = 1.0;
			theCurrentPraatPicture -> arrowSize = 1.0;
			theCurrentPraatPicture -> speckleSize = 1.0;
			theCurrentPraatPicture -> x1NDC = 0;
			theCurrentPraatPicture -> x2NDC = 100;
			theCurrentPraatPicture -> y1NDC = 0;
			theCurrentPraatPicture -> y2NDC = 100;
		}
		if (theDemoEditor -> waitingForInput)
			Melder_throw (U"You cannot work with the Demo window while it is waiting for input. "
				U"Please click or type into the Demo window or close it.");
		theCurrentPraatPicture = (PraatPicture) theDemoEditor -> praatPicture;
	#endif
}

void Demo_close (void) {
	theCurrentPraatPicture = & theForegroundPraatPicture;
}

int Demo_windowTitle (const char32 *title) {
	autoDemoOpen demo;
	Thing_setName (theDemoEditor, title);
	return 1;
}

int Demo_show (void) {
	if (theDemoEditor == NULL) return 0;
	autoDemoOpen demo;
	GuiThing_show (theDemoEditor -> d_windowForm);
	GuiShell_drain (theDemoEditor -> d_windowForm);
	return 1;
}

void Demo_waitForInput (Interpreter interpreter) {
	if (theDemoEditor == NULL) return;
	if (theDemoEditor -> waitingForInput) {
		Melder_throw (U"You cannot work with the Demo window while it is waiting for input. "
			U"Please click or type into the Demo window or close it.");
	}
	//GuiObject_show (theDemoEditor -> d_windowForm);
	theDemoEditor -> clicked = false;
	theDemoEditor -> keyPressed = false;
	theDemoEditor -> waitingForInput = true;
	#if ! defined (CONSOLE_APPLICATION)
	{// scope
		autoMelderSaveDefaultDir saveDir;
		bool wasBackgrounding = Melder_backgrounding;
		if (wasBackgrounding) praat_foreground ();
		try {
			#if gtk
				do {
					gtk_main_iteration ();
				} while (! theDemoEditor -> clicked && ! theDemoEditor -> keyPressed && ! theDemoEditor -> userWantsToClose);
			#elif cocoa
				do {
					NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
					[theDemoEditor -> d_windowForm -> d_cocoaWindow   flushWindow];
					NSEvent *nsEvent = [NSApp
						nextEventMatchingMask: NSAnyEventMask
						untilDate: [NSDate distantFuture]   // wait
						inMode: NSDefaultRunLoopMode
						dequeue: YES
					];
					Melder_assert (nsEvent != NULL);
					[NSApp  sendEvent: nsEvent];
					[NSApp  updateWindows];   // called automatically?
					[pool release];
				} while (! theDemoEditor -> clicked && ! theDemoEditor -> keyPressed && ! theDemoEditor -> userWantsToClose);
			#elif defined (_WIN32)
				do {
					XEvent event;
					GuiNextEvent (& event);
					XtDispatchEvent (& event);
				} while (! theDemoEditor -> clicked && ! theDemoEditor -> keyPressed && ! theDemoEditor -> userWantsToClose);
			#elif defined (macintosh)
				do {
					XEvent event;
					GuiNextEvent (& event);
					XtDispatchEvent (& event);
				} while (! theDemoEditor -> clicked && ! theDemoEditor -> keyPressed && ! theDemoEditor -> userWantsToClose);
			#endif
		} catch (MelderError) {
			Melder_flushError (U"An error made it to the outer level in the Demo window; should not occur! Please write to paul.boersma@uva.nl");
		}
		if (wasBackgrounding) praat_background ();
	}
	#endif
	theDemoEditor -> waitingForInput = false;
	if (theDemoEditor -> userWantsToClose) {
		Interpreter_stop (interpreter);
		forget (theDemoEditor);
		Melder_throw (U"You interrupted the script.");
	}
}

bool Demo_clicked (void) {
	if (theDemoEditor == NULL) return false;
	if (theDemoEditor -> waitingForInput) {
		Melder_throw (U"You cannot work with the Demo window while it is waiting for input. "
			U"Please click or type into the Demo window or close it.");
	}
	return theDemoEditor -> clicked;
}

double Demo_x (void) {
	if (theDemoEditor == NULL) return NUMundefined;
	if (theDemoEditor -> waitingForInput) {
		Melder_throw (U"You cannot work with the Demo window while it is waiting for input. "
			U"Please click or type into the Demo window or close it.");
	}
	trace (U"NDC before: ", theDemoEditor -> graphics -> d_x1NDC, U" ", theDemoEditor -> graphics -> d_x2NDC);
	Graphics_setInner (theDemoEditor -> graphics);
	trace (U"NDC after: ", theDemoEditor -> graphics -> d_x1NDC, U" ", theDemoEditor -> graphics -> d_x2NDC);
	double xWC, yWC;
	trace (U"DC: x ", theDemoEditor -> x, U", y ", theDemoEditor -> y);
	Graphics_DCtoWC (theDemoEditor -> graphics, theDemoEditor -> x, theDemoEditor -> y, & xWC, & yWC);
	trace (U"WC: x ", xWC, U", y ", yWC);
	Graphics_unsetInner (theDemoEditor -> graphics);
	return xWC;
}

double Demo_y (void) {
	if (theDemoEditor == NULL) return NUMundefined;
	if (theDemoEditor -> waitingForInput) {
		Melder_throw (U"You cannot work with the Demo window while it is waiting for input. "
			U"Please click or type into the Demo window or close it.");
	}
	Graphics_setInner (theDemoEditor -> graphics);
	double xWC, yWC;
	Graphics_DCtoWC (theDemoEditor -> graphics, theDemoEditor -> x, theDemoEditor -> y, & xWC, & yWC);
	Graphics_unsetInner (theDemoEditor -> graphics);
	return yWC;
}

bool Demo_keyPressed (void) {
	if (theDemoEditor == NULL) return false;
	if (theDemoEditor -> waitingForInput) {
		Melder_throw (U"You cannot work with the Demo window while it is waiting for input. "
			U"Please click or type into the Demo window or close it.");
	}
	return theDemoEditor -> keyPressed;
}

char32 Demo_key (void) {
	if (theDemoEditor == NULL) return 0;
	if (theDemoEditor -> waitingForInput) {
		Melder_throw (U"You cannot work with the Demo window while it is waiting for input. "
			U"Please click or type into the Demo window or close it.");
	}
	return theDemoEditor -> key;
}

bool Demo_shiftKeyPressed (void) {
	if (theDemoEditor == NULL) return false;
	if (theDemoEditor -> waitingForInput) {
		Melder_throw (U"You cannot work with the Demo window while it is waiting for input. "
			U"Please click or type into the Demo window or close it.");
	}
	return theDemoEditor -> shiftKeyPressed;
}

bool Demo_commandKeyPressed (void) {
	if (theDemoEditor == NULL) return false;
	if (theDemoEditor -> waitingForInput) {
		Melder_throw (U"You cannot work with the Demo window while it is waiting for input. "
			U"Please click or type into the Demo window or close it.");
	}
	return theDemoEditor -> commandKeyPressed;
}

bool Demo_optionKeyPressed (void) {
	if (theDemoEditor == NULL) return false;
	if (theDemoEditor -> waitingForInput) {
		Melder_throw (U"You cannot work with the Demo window while it is waiting for input. "
			U"Please click or type into the Demo window or close it.");
	}
	return theDemoEditor -> optionKeyPressed;
}

bool Demo_extraControlKeyPressed (void) {
	if (theDemoEditor == NULL) return false;
	if (theDemoEditor -> waitingForInput) {
		Melder_throw (U"You cannot work with the Demo window while it is waiting for input. "
			U"Please click or type into the Demo window or close it.");
	}
	return theDemoEditor -> extraControlKeyPressed;
}

bool Demo_input (const char32 *keys) {
	if (theDemoEditor == NULL) return false;
	if (theDemoEditor -> waitingForInput) {
		Melder_throw (U"You cannot work with the Demo window while it is waiting for input. "
			U"Please click or type into the Demo window or close it.");
	}
	return str32chr (keys, theDemoEditor -> key) != NULL;
}

bool Demo_clickedIn (double left, double right, double bottom, double top) {
	if (theDemoEditor == NULL || ! theDemoEditor -> clicked) return false;
	if (theDemoEditor -> waitingForInput) {
		Melder_throw (U"You cannot work with the Demo window while it is waiting for input. "
			U"Please click or type into the Demo window or close it.");
	}
	double xWC = Demo_x (), yWC = Demo_y ();
	return xWC >= left && xWC < right && yWC >= bottom && yWC < top;
}

/* End of file DemoEditor.cpp */
