A command to concatenate all selected Sound objects into a single large Sound.
All sounds must have equal sampling frequencies and equal numbers of channels. They are concatenated in the order in which they appear in the list of objects (not in the order in which you select them; remember: What You See Is What You Get).
If the resulting sound does not fit into memory, use one of the commands in the Save menu. See How to concatenate sound files.
If you want the sounds to fade into each other smoothly, choose Sounds: Concatenate with overlap... instead.
© ppgb, February 11, 2011